Unfortunately, though, the effort didn’t make an appearance at Oculus Connect 5 in September with co-founder Brendan Iribe’s exit from the company revealed just a few weeks later. Half Dome is one of the most interesting hardware projects Facebook’s research teams revealed publicly. ![]() This makes our system applicable to the entire range of next-gen head-mounted display technologies that are widely seen as the future of more advanced VR. Our research paper shows that in addition to rendering real-time blur on varifocal displays, DeepFocus supports high-quality image synthesis for multifocal and light-field displays. though we’re currently using DeepFocus with Half Dome, the system’s deep learning–based approach to defocusing is hardware agnostic. This “conflict” is between where the eyes are pointed and where the lenses of the eyeballs are focused and it can limit the amount of time some people can wear a VR headset without feeling some kind of discomfort.Īt the Oculus developer conference in September, Facebook Reality Labs Chief Scientist Michael Abrash talked a bit about some of these research efforts.Ī research paper presented at SIGGRAPH Asia this month details the DeepFocus approach and explains how it can be applied not only to a varifocal architecture like Half Dome, but it also “supports high-quality image synthesis for multifocal and light-field displays.” From today’s Oculus blog post: Facebook Reality Lab is the new name for Facebook’s Oculus research teams working on VR and AR concepts that could take years to realize commercially. One such project related to DeepFocus was revealed earlier this year - the Half Dome varifocal hardware prototype which physically moves the panels of a VR headset to produce visuals that would seem to solve the “vergence-accommodation conflict” which plagues current designs. The DeepFocus approach to rendering visuals would produce “natural blur” by way of a neural network architecture that maintains “the ultrasharp image resolutions necessary for high-quality VR,” according to the company. Facebook is releasing public code and formally open sourcing its DeepFocus research into ultra-realistic visuals for VR headsets.
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